Sunday, September 21, 2008
Parking Dash!!!

Parking Dash is finally here! Here is a description of what's it about:
Introducing Karma, Flo's hip, new friend, whose life takes a dramatic turn when she’s contacted in her Donutville apartment about inherited property in DinerTown! Flo intercedes before Karma can sell the tiny blacktop lot behind Flo’s Diner to Mr. Big, and encourages Karma to start her own business. You'll have to be quick to click as you rack, track, and even stack automotive gems from every corner of DinerTown. Help Karma clean up the streets in this thoroughly entertaining mix of the familiar and the unique. Hop in now!
- Two game play modes: story and endless shift
- 50 levels of puzzle parking hilarity in 5 new DinerTown locations
- Fun new upgrades, from donut vending machines to car lifts



Wednesday, August 6, 2008
JUST IN: Parking Dash!



Meet Karma, the newest arrival in DinerTown and the star of Parking Dash, a new time management game being published by PlayFirst and scheduled to launch in September.
Karma's life takes a dramatic turn when she inherits a property left to her by Great Uncle Henry. She rushes to DinerTown to claim her inheritance - only to find that it's just a parking lot behind Flo's Diner.
Flo encourages Karma not to sell the property, but instead use it to help address the growing traffic problems on Florida Street.
Parking Dash is being developed by newcomers Kef Sensei, the Uruguay-based studio that won PlayFirst's Developer Dash game design contest back in 2007 and landed a publishing deal with the company as a result.
According to PlayFirst, you'll "rack, track and even stack" cars as part of Karma's one-woman valet parking service. In addition to the time management gameplay, Parking Dash will also introduce a puzzle-solving element where you have to figure out the best place for cars of different sizes and shapes to fit.
Cooking Dash!

- Over 50 Levels of Game play
- Master the art of perfectly prepared meals in five different restaurants
- 3D rendered characters add dimension to the animation
Business Woman - The business woman enjoys sitting down for a meal, but never has time to relax and enjoy it. Serve her quickly and let her go. And don't stick her next to noisy customers.
Young Ladies: Young ladies never rush, but nor do they dally. Though she'll tolerate loud customers if she must, the young lady prefers dining in a quiet, well-organized setting.
Cell Phone Addict - Incessantly talkative and unaware of his impact on other customers, the cell phone addict should be served quickly and the encouraged to move along.
Tough Guy - The Tough guy need to eat, and needs to eat NOW! Not a fan of noisy customers, the Tough guy prefers to carbo-load in relative quiet
Student - The student cam in to eat, not rush. He doesn't mind noise at all in fact, as far as he's concerned, you can"turn it up!"
Hippie girl - The Hippie girl is all about acceptance--she's not really in a hurry, and a little noise is OK. She has a thing for the Hippie Guy, and flirts with him. If she get lonely, she may start to get loud.
Hippie Guy - The Hippie Guy is just hanging out--no matter where he is. He's pretty easy going, flirts with Hippie Girl, and doesn't like to sit alone.
Yoga Teacher - The Toga Teacher comes in between classes. She orders and eats fast, and does not like noise disturbing her inner peace.
Bookworm - The bookworm is always reading--no matter where he is! He probably won't notice if it takes a while to get his order, but finds noise very distracting. He likes to focus on the book.
Kindly Senior - The Kindly Senior really likes to take his time and enjoy the good life. He is very patient and doesn't mind a little noise.
The kid grew!
Friday, July 25, 2008
Saturday, July 5, 2008
Flo Through Time - Snack to the Future

- Introducing Flobot—two extra robotic hands to help you through your shift
- New animated counter food replicator
- Three all new characters, as well as cameos by all the customers introduced throughout the series